We want to make Barbed Wire more viable in all aspects.
She has become extremely strong in Para Bellum as a result of Maestro, and the additional cameras that Defenders have access to. She will keep her Smoke Grenades, but having both Smoke Grenades and Claymores led to her having a bit too much utility, and she was able to adapt to different situations too easily. Claymore will be replaced with Stun Grenades.She will probably need more extensive work done to make her as viable as some other Operators, but that is something that we will have to look at doing in the distant future. We are also increasing her shotgun’s power a bit, but don’t worry, it won’t be the same as it was during Operation Black Ice. Her SMG is currently a bit too difficult to play with, so we want to reward those who have mastered it. We need to increase he power, as well as “fun”. We want to improve player comfort while playing Jackal, and reduce a bit of the risk involved with scanning enemy footsteps. He currently has a fairly low pick rate, and is a little weak. Increase footsteps scanning distance from 5m to 8m.As such, we would rather do very minor changes to encourage players to try other Operators, and to work towards making other Operators as fun to play as Twitch and Ash. We want to reduce how regularly she is picked to make room for other Operators, but we do not want to make her less powerful or fun to play. Similar to Ash, it is higher than what we would like to see. Twitch currently has a ~60% pick rate in Ranked.
We wanted to reduce his damage a bit to make him more situational.
Glaz is strong in every situation, and is too strong in Pro League (indicated by contest rate (contest = Picks + Ban)). We also have seen that the SR-25 is favored, and want to make the choice between the SR-25 and MK17 a bit more difficult. We want to make him a bit more appealing and comfortable though, so these changes are aimed towards that.